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Krungles - Creative Design Practice

Writer: Kimberly RobertsKimberly Roberts

The following independent project I created for component two (CDP) would be revisiting one of my second-year projects, "Krungles". The purpose of the brief aims to re-vamp this project and develop it up until a certain point before moving forward and turning it into my exhibition piece for the last component in Creative Design Practice. Throughout this project, I mainly researched how to sculpt and learned the basics of modelling traditionally before transferring it to digital methods later in the module.

Therefore, my final solution would be a sculpture of a Krungle that is the last of its kind, trapped in a dome type infrastructure accompanied by fairy lights to make it more atmospheric and see all the hidden details within the sculpture. I also established a narrative for the game and its game mechanics to truly understand how the video game would play out and to later come back to this as a reference point when creating my final solutions for component three.


A brief summary of the narrative: Krungles is a puzzle RPG adventure game. Players explore and liberate a world without Nature from the evil, CosmoTech, that has taken over the city and outlawed all Nature and fun from daily life. You play as the last Krungle that can create all things Nature related. Players embark on a quest to bring back Nature to the world "Lyabith" and free it from all the pollution CosmoTech by spreading Nature (flowers, grass etc.) upon the land, including the corporation's power plants.

Throughout this project, there wasn't a lot of artwork produced as I wanted to focus on learning the fundamentals of modelling first and dedicate my time more efficiently to getting closer to my goal of learning how to 3D model.


I researched various clay but ended up using air-drying clay and epoxy resin due to their easy accessibility and being the "rookie" clay to use first. I debated whether to use polymer clay or other clay you would have to bake as they are much easier to work with and often have a smoother finish. However, because I was living in my fully-catered accommodation at this brief, I didn't have access to an oven. This allowed me to decide with sticking with air-drying clay because it is the clay that I'm used to experimenting with and is kind of my only option whilst I was at my accommodation.


I also invested in various clay tools that helped generate different textures and surfaces without using my hands. Furthermore, it took several other attempts and variations throughout practising how to sculpt before finalising the finished sculpture. This was expected as it was a medium that I am not used to, and this project was mainly about trial-and-error just to understand how to approach modelling.


Overall, I wished I could create more work for this brief, so I didn't have as much to produce for the final component. However, it was also used to my benefit as I could purely focus on modelling, which I haven't had a chance to do. Not to mention making my vision come to life successfully and making a sculpture that was worth all the different attempts. Though some areas could be improved upon, this was one of the most exciting projects as I took my time learning the medium to progress more efficiently.



My plans for component three (CDP) would be transitioning from physical sculpture to digital 3D modelling. As I previously mentioned in the digital bus blog post, I intend to get in touch with Chris and Drew again after this component and create stand-alone Krungle figures to hopefully see where we can further develop this part of the project again.

After the models are finished, I will contact Alex from the digital bus again to possibly turn them into VR models and make a Krungle virtual experience within the exhibition. If not possible, I would reconsider and include the concept within a trailer of some sort as a form of promotional material to make it seem like the game is getting ready to be released.


Another component I would like to have available for the exhibition would be creating a concept art book like the "art of [insert entertainment artform here]" that video games and films often create that shows all the concept art leading up to the final product. I would like to make this book from scratch and learn how to bind it correctly or print it off professionally (depending on timeframes). This can allow me to fully explore my illustration skills in the way I want to display them the most.


Other ideas for what I could do for the exhibition, depending on time, would be possibly creating an animation trailer or producing promotional material, merchandise, and even cardboard cut-outs. But, I think my two main ideas are ambitious alone, so I would like to focus on those two ideas first before considering anything else.


 
 
 

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